Prestige in Loop Dungeon - Incremental

Prestige in Loop Dungeon - Incremental resets your progress and grants rewards that help later runs. The developer stresses that prestige upgrades and progression are limited: there is no endlessly expanding endgame. Screenshots show a Prestige button and a Prestige points counter next to Gold, Dust and EP.

Loop Dungeon skill tree screenshot with the Magnetism skill tooltip: all gold and items on screen are collected automatically.
Official screenshot: the Magnetism skill node.

Resources on screen

CounterWhere it appears
GoldLevel HUD; collected from enemies
DustLevel HUD
EPLevel HUD; spent in the skill tree
Prestige pointsLevel HUD; earned by prestiging

The store does not define Dust or EP in text. The skill tree screenshot shows EP as the cost unit, for example "EP: 2 / 17".

The loop

Fight through levels, gather resources, buy hero and skill upgrades, then prestige for rewards and run again. Skills like Magnetism, which collects all gold and items on screen, smooth out runs. A patch added an auto-pickup reward skill and a background mode so progress continues when the window is not focused.

A finite campaign

The developer corrected the store text to say the campaign is short and finite. Expect prestige to speed up a clear rather than open an infinite climb.

Loop Dungeon level select listing The Slateveil Keep, The Gloamstone Crypt and The Ember Bastion.
Official screenshot: the level list.